Help Guapo retrieve his lunch box by building sections of the previous level into the current one to reach the goal!

Featuring 11 puzzling levels

This game is an entry for the PGMA game jam. Vote for us here!

Audio and video settings in the pause menu (ESC)

If the background doesn't have enough contrast, turn on dithering in the menu.

SETTINGS EXPLAINATION:

Integer/Fractional scaling: Integer scaling is pixel-perfect but won't always fill the whole monitor. Fractional scaling always fills the screen, but pixels can look a little wonky.

Background dithering: Background elements will have dithered transparency. We recommend only turning this on if the background elements are confusing.

Blueprint color-coding: Different chunks on the blueprint are assigned different colors. Off by default, but I recommend turning it on for anyone who hasn't played the game before.

Audio settings are in there too. (Master volume + music volume)

Music by The MIDI Man

SFX from Freesound (Except for the death sound, that one came from my hands)

Fonts from int10h.org/oldschool-pc-fonts/

Updated 8 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(7 total ratings)
AuthorFrog Squad Games
GenrePuzzle, Platformer
Made withGodot
Tags2D, Cute, Indie, My First Game Jam, No AI, Pixel Art, Singleplayer
Average sessionA few seconds
InputsKeyboard

Download

Download
Lunch Break.exe 107 MB
Download
Lunch Break.x86_64 82 MB

Comments

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Absolute peak from what I've played so far

(+1)

wow that's a spicy meatball.

I love this so unbelievably much! :D

The controls are solid, with a nice weighty jump that kept the focus on the puzzles. And the puzzles are fantastic! The concept of the game is so novel and leads to unfathomably frequent "ah-ha!" moments. The only thing about it that caused some hitches is that you can't see separations between the parts without randomly hovering around the blueprint. Maybe you could have different sections be differently colored, but that would hinder the blueprint visual's diegetic charm, so it's great the way it is.

Level ten (I think) where you're avoiding the keys was my favorite, and the following level where you get to place the goal blueprint yourself is also really fun! Overall, great job introducing mechanics over time to keep things fresh! The only level that stumped me beyond the point of satisfying challenge was level 7 because I thought changing the level would make me fall, not realizing that there was wood hidden behind the metal bar to catch my fall.

The art is also stellar. I love the goofy walk cycle and the intro cutscene. All the details like traffic cones and pipes along with the simplistic, non-distracting background helped sell the setting wonderfully.

I was jamming so hard to the music from beginning to end. The Plok!-esque blues fit perfectly.

I'll definitely be voting for Probablus Nottingham for mayor... probably.

Thank you so much for the kind words! We'll be rolling out a patch at some point, and will definitely address the issues you found. I'm so glad you found it so fun! My brother and I poured a lot of work into it :)

(+1)

my favourite part is when he says "its guanoing time B)" and guanos all over the place like dude thats disgusting what the heck lunch break 2 janitor duty (peak btw)

Really enjoyed the game, good work!